Oxford X-Reality Hub
Richard Smith, Bodleian Libraries; Dr Mattia Montanari, Impact Engineering Laboratory; and Dr Lia Costiner, Department of History of Art
The Oxford X-Reality Hub facilitates and promotes activities that leverage immersive technologies across the University. From VR to AR, this is where people can meet to discuss ideas, present their work, develop projects, gain skills and access powerful capabilities.
Old fossils, new formats
Vanessa Moore, Exhibitions Officer, and Imran Rahman, Deputy Head of Research, Museum of Natural History
For the First Animals exhibition, the Museum of Natural History has collaborated with creative agencies to digitally reconstruct the animals of the ancient oceans. The stand offered people the opportunity to explore the 3D models, try out VR headsets, and experience the Cambrian Diver interactive.
Saving Digital! Preservation of Digital Collections in GLAM
Edith Halvarsson, Policy and Planning Fellow, Bodleian Libraries
It has never been simpler to create new digital content. However, digital also presents unique challenges for longterm preservation - indeed, many of us have experiences from our personal and professional lives of losing important digital files. Find out more about digital preservation, and learn about projects in GLAM which are looking to address these challenges.
Introducing Digital Asset Management at the History of Science
Paul Trafford, Digital Projects Officer, History of Science Museum
The History of Science Museum is rolling out a Digital Asset Management System (DAMS) to replace haphazard network file shares with a fully integrated web-based system built around meaningful metadata.
Collections Online at the Museum of Natural History
Sarah Joomun, Digital Collections Manager, and Mark Carnall, Collections Manager (Life Collections), Museum of Natural History
Information about and a demo of the new Collections Online site for the Museum of Natural History, which has made its specimen and archive data accessible and searchable together through the same portal for the first time for a global online audience.
Helping Machines Help You: Practical Machine Learning in the Digital Collections
Anjanesh Babu, Systems Architect and Network Manager, GLAM IT, and Dr Jerome Mairat, Curator of the Heberden Coin Room, Ashmolean Museum
Find out how machine learning has been used in the collections for practical digital outcomes, including the Ashmolean Coin Collection, where it is used as a valuable time-saving tool in orientation work.
Helen Ward, Ashmolean Museum, and Oliver Bridle, Bodleian Libraries
Find out more about this joint project between the Ashmolean and Bodleian, which is piloting digital-making workshops for families and young people, and get hands-on with some of the digital resources they are using.
Plastic Fantastic: Replicating Historic Musical Instruments
Jeremy Uden, Head of Conservation, and Andrew Hughes, Deputy Head of Conservation, Pitt Rivers Museum
Handle 3D-printed replicas of an ivory recorder from the Bate Collection and find out which materials and methods can closely reproduce the sound and feel of the original.